Patrik Jensen

Director of UX & Research · Copenhagen, Denmark
Patrik Jensen

I lead design and research teams for product companies. Right now, I work at group.one. I have more than 15 years of experience in product design and research, and the last five years have been about building and leading teams, including roles at Capture One and Airtame.

G group.one 2025–Present

Running UX & Research for 2M+ SMB customers

group.one helps small businesses succeed online with simple digital tools and local support teams around the world.

At group.one, we built Aida, an AI-powered website builder that helps small businesses succeed online.

I lead a team of six designers, split across three product areas and seven squads. My job is to set the direction for UX and research across the company. I report to our SVP of Product, who reports to our CPO, and I share leadership of our Digital Success products with our VP of Product and SVP of Engineering, deciding what we build next based on real customer needs, not just opinions.

Photo: team workshop
Photo: group.one Dubai office
Photo: group.one office in the Netherlands

With Aida, our AI website builder, we shifted focus away from designing individual screens. Instead, we defined the principles, components, and constraints an interface is built from, so the right interface can be assembled rather than hand-drawn screen by screen. This means research, clarity, and judgment matter more than ever, since AI cannot do that thinking for us. I've also set clearer principles and feedback systems, so people feel more ownership of their work, and I partner closely with our director of product design and the leads for design ops, commercial design, and content design to keep our practice consistent company-wide.

After launch, the usual playbook is to watch analytics, read support tickets, interview customers, and prioritize from there. For Aida, we added two new sources of evidence: AI agents that interview customers right after they use the product, and analysis of the conversations customers have with Aida itself. Analytics show where people struggle, but rarely why. The interviews and sentiment analysis gave us that why, in people's own words, including from people we could never have reached before: outside office hours, during team holidays, and in languages none of us speak.

With these new methods, we've made our research more efficient without adding headcount. Less time now goes to recruiting, more goes to analysis, and instead of research happening at fixed intervals, we get a continuous stream of findings we can act on with more confidence.

C Capture One 2022–2023

Rebuilding a design team's way of working

Capture One builds professional photo editing software used by photographers and creative teams around the world.

At Capture One, we expanded the product from desktop-only to also include mobile and collaboration.

As Product Design Lead, I led our team of four designers in Copenhagen and worked closely with our design lead in Athens, reporting to our Director of Product. I changed how we worked together, helping the team focus on high-impact decisions instead of getting stuck in long debates over small details. I also built clear career paths, which raised motivation and made people happier in their jobs.

Photo: design critique session
Photo: reviewing shots in Capture One
Photo: team retro

These changes raised our employee engagement scores (eNPS) and made the design culture stronger. I also shared design thinking through talks, including one at UX Camp CPH on trust, uncertainty, and decisions, and joined several workshops with our CEO. And I made sure user research was part of the roadmap from the start, instead of being added later.

Capture One used to ship four big releases a year, in a way of working inspired by SAFe (a rigid framework built around fixed release windows). As we moved toward shipping features as soon as they were ready, that model stopped making sense, so I drove the shift to a more agile way of working. Part of that shift was introducing hypothesis-driven design: instead of ideation starting from a product manager's brief or a developer's idea, every team began by writing a hypothesis of what we wanted to achieve. That turned ideation into something collaborative, built around a shared goal from day one, with designers facilitating the process.

A Airtame 2019–2022

Building the team behind Airtame Rooms

Airtame builds wireless screen-sharing and digital signage products for businesses and schools around the world.

At Airtame, we expanded from screen sharing into hybrid meetings, building a whole new product pillar.

I joined as Senior Product Designer and later became Lead Product Designer, reporting to our VP of Product. Over three years, I grew a small design and research team through hiring and promotions, working closely with our director of engineering and our director of hardware, and on several occasions with our CPO. Together, we launched Airtame Rooms: one-click hybrid meetings that replaced the broken tablets in meeting rooms.

Photo: Airtame Hub launch
Photo: Airtame Rooms on display at a trade show
Photo: the Airtame office

I initiated Airtame's first internal design system, which one of my designers brought to life. It made our product teams more consistent and faster. This was also my first time working closely with hardware designers, connecting their work with the daily experience of our users. It was a new and challenging field, but a very rewarding one.

When I joined, our design team was just me and one midlevel designer, coming out of a turbulent startup period with a lot of change in both people and process. My main goal was to professionalize and stabilize the team, so over time I grew it to four: myself as lead, two senior designers, and one midlevel, through a mix of hires and promotions. Getting there took close collaboration with other stakeholders, but just as much internal work: putting the prerequisites in place for an efficient design team, our design system among them.

Experience

I have designed for startups and large companies. I believe in starting simple and adding complexity only when it is truly needed. I combine human-centered design, team leadership, and strategic thinking to build strong design teams. What you get from me is clarity: clear expectations, honest feedback, and real support for your growth. My style is practical and supportive, and I give people the space to do their best work.

Off the clock

Outside work, I spend as much time as I can close to the water. I sail my own boat, and every so often I skipper Freia, a schooner built in 1896. I also surf, so most of my free time ends up on or in the water one way or another.

I grew up on Bornholm and still go back several times a year. The rest of the time, I like to travel with my wife to see new places and cultures. We've spent a lot of time exploring the US and Canada together.

Photo: sailing Freia
Photo: Bornholm
Photo: travelling with my wife
Photo: surfing
Photo: my own boat
Photo: exploring Canada